Производительность шейдера обработки пикселов (GFLOPS)
7,2 пикселя в секунду
Геометрический процессор
2
Вершинный шейдер
2
Частота шейдера (МГц)
200
Производительность
35 миллионов треугольников в секунду,
1 миллиард пикселей в секунду.
Кеш памяти 2 уровня (Level 2 cache)
Технологический процесс
0,032 микрон
DirectX
9.0 Level 3
API Support
OpenGL ES 1.x/2.0
OpenGL 2.1
Shader Model 3.0/4.1
OpenVG 1.1
OpenCL 1.1
D3D
JSR184/JSR239
USSE2 — extended USSE instruction set with comprehensive vector operations and co-issue capability
upgraded tile handling to further reduce memory bandwidth and improve performance for setup-bound applications
typically 40% faster performance for ‘shader-heavy’ applications
2x floating point and 2x hidden surface removal performance
enhanced triangle setup delivering up to 50% higher throughput
improved multi-sampling anti-aliasing performance
features for optimised performance when used with POWERVR VXD and VXE video cores
advanced colour space handling and gamma correction
further optimised OpenVG 1.x support
cache and MMU improvements
Особенности
TBDR — Tile Based Deffered Rendering (отложенный рендеринг на основе тайлов)
Поддерживает до диспли с разрешением QXGA до 2048х1536
Поддерживает видео форматов H.264, MPEG-4/2, VC-1 (WMV9), JPEG и других
Полная обратная совместимость с PowerVR MBX
the highest performance per mW of any embedded graphics core
highly linear scaling (over 95% efficiency) of performance in both geometry (vertex processing) and rasterisation (pixel/fragment processing)
dynamic load balancing and on-demand task allocation at the pipeline level
no fixed allocation of given pixels to specific cores, enabling maximum processing power to be allocated to the areas of highest on-screen action
scalable GP-GPU compute power, which can be fully utilised through all Khronos APIs including OpenGL ES 2.0/1.1, OpenVG™ 1.x and OpenCL™
use any number of cores, even or odd
no additional work for software developers; using one driver stack for all SGX cores means applications see a common
SGX architecture via the standard APIs regardless of number of cores used
no additional CPU load when using multiple cores or loss of performance
individual cores can be disabled based on workload for optimal power saving
Заметки о видеопроцессоре PowerVR SGX543MP2 (SGX543 MP2)